Thanks Jake!

Retroscape: Post-Apocalyptic Electroswing RPGUncategorizedLeave a Comment

A long long time ago, (two years actually), two men crossed paths. This was no ordinary meeting, (is it ever?), and the fates of entire WORLDS would be changed! Or at least, you know, some words would go on paper and make cool games. Anyway, two years ago Jake joined Daniel in holy business-mony and they started making games together and … Read More

Plans for Parlor

Retroscape: Post-Apocalyptic Electroswing RPGUncategorizedLeave a Comment

Tomorrow’s my birthday, so this is going to be the last blog post I ever write as a “guy in his 20s.” Starting tomorrow, I’ll be 30 years old and I’ll have to start taking this blog seriously. So let’s get serious. Seriously. What is Parlor? Right now, “Parlor” is Daniel Burrow (that’s me), Jake Paul, and our newest staff … Read More

From Cracked Monocle to Parlor

Retroscape: Post-Apocalyptic Electroswing RPGUncategorizedLeave a Comment

Hey friends! In the past year, Cracked Monocle’s gotten quite the shake-up. It’s gotten so shaken up, in fact, that we’ve renamed and re-branded the whole endeavor. Now we’re Parlor, LLC. A lot of people are pretty emotionally invested in Cracked Monocle. It has a unique name and a fun logo, but — if I can be entirely honest — … Read More

Building a Better Sim (Tephra)

Retroscape: Post-Apocalyptic Electroswing RPGUncategorizedLeave a Comment

A new member of the Tephra community asked a question that started a discussion on our development page. We love answering questions on how to go about building specific character ideas, and this question was my favorite one so far. We were asked if it was possible to build a simulacron with a turret that is either mounted on its … Read More

Putting the Character in NPC

Retroscape: Post-Apocalyptic Electroswing RPGUncategorizedLeave a Comment

One of the best perks of being the Narrator for a saga is the ability to play and control all the NPCs the adventuring party will cross paths with. From friendly to hostile, these characters are what make the world feel alive, and players can get a lot of entertainment from interacting with an NPC they like. If you think … Read More